Config.Debug = true. Then turn debug back off after you have the logs.
A useful report looks like: “VORP, existing female character, open tailor → switch coat → Cancel → head disappears.” That is much easier to solve than “appearance bugged.”
Resource does not start
Framework core was not started first
Framework core was not started first
Start
rsg-core or vorp_core before rco-appearance.A stock appearance resource is still running
A stock appearance resource is still running
Stop the conflicting RSG/VORP appearance, wardrobe, barber or stock VORP character resource listed in Installation.
Both framework cores are running
Both framework cores are running
Do not run RSG and VORP cores together. Fix the server start list instead of forcing RCO to guess.
Character loads with the wrong look
First run:- did this character ever save an RCO appearance?
- is a legacy barber/clothing script still writing its old table?
- is this a third-party appearance schema that RCO cannot automatically migrate?
Save works until relog
That almost always means another system is still being treated as authority somewhere. Do not keep a legacy shop that writesplayerskins/VORP skin data and expect it to overwrite the canonical RCO snapshot permanently.
Cancel does not restore what the player had
Reproduce with only one category change and capture client logs. Save/Cancel should operate on the editor’s original/working snapshot separation. If a custom integration is manually applying appearance while the RCO editor is open, disable that integration during the test.Quick Clothing refuses an action
This is not automatically a bug. Read the returned reason. Examples such asblocked_by_coat, blocked_by_vest or unsupported_npc_clothing mean RCO deliberately refused a composition it could not prove was visually safe.
See Quick Clothing.
Sleeves or collar does nothing
Sleeves/collar require a compatible MP wearable state on the current garment. RCO does not invent a transform for NPC clothing or for an MP shirt that does not expose the required state.House/hotel wardrobe opens but cannot save
Make sure the integration opens the wardrobe from server code:Player becomes visible while using noclip
Current Appearance apply flows preserve external entity visibility/alpha through appearance transactions. If a custom noclip still conflicts, tell us which resource/natives it uses and reproduce with/reloadskin while noclip is active.
Existing character migrated badly
RCO supports the stock framework legacy paths, not arbitrary third-party schemas. If the old data is empty, malformed or from another appearance resource, automatic conversion may intentionally skip it instead of persisting a broken snapshot. Read Migration before trying to “fix” the data by copying rows between tables.What to send in a support ticket
Include:- RSG or VORP;
- whether the character is new or migrated;
- exact action sequence;
- client F8 output around the problem;
- server console output around the same time;
- whether
/reloadskinrestores the look; - names of any third-party clothing/barber/housing/noclip resource involved.

