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Creator’s configuration is split between shared gameplay options and server-only logic/secrets.

Framework and debug

Keep framework detection on auto unless startup reports an ambiguity.

Character slots

MaxCharacters is the hard ceiling. Discord/manual/custom slot resolvers can change how many slots a player gets, but never beyond that cap. Full priority rules are documented in Character slots.

Logout / return to selection

Builds that expose the logout command use the Creator selection flow rather than disconnecting the player. Treat logout as a character lifecycle operation, not just a UI reopen: pending spawn/apply work from the old character must not continue into the next one. If your framework/build intentionally disables the command, use its supported return-to-selection integration instead of forcing a client UI open.

Identity rules

Typical options include:
The historical reference date is important on an RDR2-era server. Age should be validated against the roleplay setting, not today’s real-world year. Server validation still runs even if someone modifies the NUI.

Nationalities

Use the configured nationality list when you want a controlled set of values instead of arbitrary text. Keep the list readable for players — this is character creation, not a database enum screen.

Selection scene

Config.Selection controls selection presentation/behavior, including how locked slots are shown. Scene coordinates should be treated as a complete setup (ped placement, camera and staging), not random independent numbers. If you move the scene, test every slot with both male/female saved appearances and at high FPS before shipping it.

Spawn selector

A typical spawn section controls:
  • selector mode;
  • Last Location availability;
  • fallback spawn;
  • the initial seed list of locations.
The location list in config is primarily the seed. After the database is initialized, use /rcospawns for normal live management. See Spawn locations.

Starter package

Server-only example:
Starter grants should be one-time per character. Use real inventory item names from your framework.

Force Last Location for special states

Server-side logic can bypass the normal spawn choice for characters that must return to a specific persisted context, such as jail.
Keep this decision on the server. Do not trust a client boolean that says “I am jailed” or “skip spawn selector.”

Discord / custom slots

CreatorServerConfig.Discord, PlayerSlots and ResolveCustomSlots are covered in Character slots and Discord setup.

Spawn editor permission

CanManageSpawns decides who may use /rcospawns. This is separate from normal character permissions and should stay server-authoritative.