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Creator is easy to install once the ownership is clear: there must be one character selector and one spawn flow. RCO Creator requires RCO Appearance.

1. Stop the stock resources Creator replaces

Appearance replaces the last three; Creator replaces multicharacter/spawn.

2. Start resources in order

Creator will not start correctly before Appearance because new-character creation and character preview depend on the appearance engine.

3. Database

Creator creates its own tables automatically on a normal host. Appearance has separate persistence tables. No manual SQL import should be required unless the database user is prevented from creating/updating schema.

4. First test

Do not start by testing only an existing character. Test the full path:
Then test a second character slot. Character switching is where duplicate lifecycle/old-resource conflicts usually become obvious.

5. Check framework handoff

After the final spawn:
  • RSG HUD/inventory resources waiting for the normal loaded lifecycle should initialize once;
  • VORP should complete its normal character/spawn initialization once;
  • the player should not still be in the selection routing bucket;
  • the saved appearance should already be applied.
See Character lifecycle if a gameplay resource starts too early or twice.

6. Spawn admin permission

Admins can manage spawn locations in-game with /rcospawns. Explicit ACE example:
You can also customize the server-side permission function. Full guide: Spawn locations.
Already using a third-party multicharacter? Do not just add ensure rco-creator on production. First identify who currently owns login, character creation, deletion and spawn; then replace that flow deliberately.