Config.Debug = true temporarily, reproduce one clean sequence, then read both the server console and client F8 around that attempt.
Selection never opens
Check these first:rco-appearancestarted successfully before Creator;- the correct framework core started before both RCO resources;
- the stock multicharacter/
vorp_characterresource is not still running; - your database/storage initialization completed;
- the player’s framework session/identifier is actually ready.
Selection opens twice
That means two entry points/resources are trying to own the same flow. Creator rejects duplicate/opening sessions, so find the other caller instead of adding delays. Typical causes:- stock selector still ensured;
- third-party selector still listening for framework login;
- custom resource calling
OpenCharacterSelectionagain on a normal login event.
Character ped is missing or floating in the selection scene
Test at high FPS and test every configured slot. Selection actors are scene entities, not normal gameplay peds; attachment/scenario readiness can reveal timing bugs that never appear at 60 FPS. Include the affected slot number and whether the character had an existing saved appearance in your report.New character gets stuck between Creator and spawn
Separate the stages:Spawn selector does not appear
Check the configured selector mode and whether the character is being forced to Last Position for a special state such as jail. A new-character-only mode will intentionally skip the selector for existing characters.Edited config spawn but nothing changed
Existing spawn locations are database-backed after the initial seed. Use/rcospawns for live changes. See Spawn locations.
HUD / inventory starts too early or twice
Do not immediately add a custom RCO event to the HUD. First verify that the resource is listening to the normal framework lifecycle only once. Creator is designed to finalize that lifecycle after the character is actually spawned. See Character lifecycle.Medical/death state is wrong after login
On RSG, verify the character’s persisted dead/health state and any customRestorePersistedDeath bridge.
On VORP, avoid adding RSG-style health handling into Creator; VORP Core owns that lifecycle.
Player has the wrong number of slots
Follow the resolver order in Character slots. Check whether Discord is enabled, whether a custom resolver returns a number, and whether the final value is being capped byConfig.MaxCharacters.
/rcospawns permission denied
Grant the ACE or update your custom CanManageSpawns rule:
What to send support
Include:- framework (RSG/VORP);
- new or existing character;
- exact sequence from connect to failure;
- server debug lines for that attempt;
- client F8 lines for that attempt;
- whether the issue happens after a resource restart, full server restart or both;
- names of any third-party multicharacter/spawn/medical resources still involved.

